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pool.doc
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-- Friday Night Pool (Demo) --
-- Playing Guide --
-- © Jonathan Harris 1995 --
Welcome!
Thank you for purchasing this demo version of Friday Night Pool.
Unfortunately, the strip option has been disabled and you can only play
single games. However, EVERYTHING else has been left intact and there's
still loads of fun to be had!
Read on..
Section 1: Game rules
Section 2: Control methods
Section 3: Useful features
Section 4: Gameplay tactics
Section 5: Credits
Section 1: Game rules
~~~~~~~~~~~~~~~~~~~~~
Defining the rules was rather like asking 100 people what their favorite
computer game is; everyone has a different answer, and everyone thinks
theirs is the ONLY right answer! And indeed they're right! Who wants to
play to someone elses rules? Unfortunately, you'll have to play to my
rules because there are so many variations of pub pool that a custom
rules option would have been as long as my arm. However, I did try to
pick out the most popular rules and dropped some of the more irritating
ones. Hence:
8 ball pool (regular pub pool)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Set-up: 7 yellow balls, 7 red balls and a black arranged in a
triangular formation.
Objective: To pot all the colours of your ball group followed by the
black.
Winner: The player who pots the black legally having cleared the table
of all his colours, or the player who wins by default.
General rules:
- If the black is potted on a break then that player wins.
- Pocketting reds and yellows together on a break does not decide the
players ball groups. This is formally known as the open table rule.
- If a foul is committed by a player then a free shot is awarded to the
opponent. Note that if the opponent then pots a legal ball, he keeps
the free shot and can use it on his next go, and so on. No free shot
is awarded if the opponent is on the black ball.
Fouls and penalties:
- Hitting the opponents ball group first.
Penalty is a free shot to opponent.
- Failing to hit a ball (miss).
Penalty is a free shot to opponent.
- Potting the cue ball or jumping the cue ball off the table.
Penalty is a free shot to opponent with the cue ball replaced anywhere
inside the D.
- Hitting the black first when colours remain of that players ball group.
Penalty is a free shot to opponent.
- Potting the black when colours remain of that players ball group.
Penalty is game lost to opponent.
- Potting the black and cue ball together.
Penalty is game lost to opponent.
Custom pool
~~~~~~~~~~~
Designed for a more speedy game of pool, with fewer balls and rules to
contend with. A great sudden-death game!
Set-up: 7 red balls and a black arranged in a diamond formation.
Objective: To pot all the reds followed by the black.
Winner: The player who pots the black legally having cleared the table
of all the reds, or the player who wins by default.
General rules:
- If the black is potted on a break then that player wins.
- If a foul is committed by a player then a free shot is awarded to the
opponent. Note that if the opponent then pots a legal ball, he keeps
the free shot and can use it on his next go, and so on. No free shot
is awarded if the opponent is on the black ball.
Fouls and penalties:
- Failing to hit a ball (miss).
Penalty is a free shot to opponent.
- Potting the cue ball or jumping the cue ball off the table.
Penalty is a free shot to opponent with the cue ball replaced anywhere
inside the D.
- Hitting the black first when reds remain on the table.
Penalty is a free shot to opponent.
- Potting the black when reds remain on the table.
Penalty is game lost to opponent.
- Potting the black and cue ball together.
Penalty is game lost to opponent.
Section 2: Control methods
~~~~~~~~~~~~~~~~~~~~~~~~~~
F.N. Pool uses a combination of control methods. While on the surface
this may appear confusing, there are some good reasons for this.
- Mouse
Used to select various game options and also to manipulate the balls
in practice mode.
- Keys
The recommended control method for gameplay. Keys offer superior
control over cue positioning and setting top/side spin. Many of the
secondary features of F.N.Pool are activated via the keyboard.
- Joystick
Recommended for 2 player mode, allowing one player to use the keys
and the other to use the joystick.
The decision NOT to use the mouse for overall gameplay control came
from the inherent difficulty in positioning the mouse with pixel perfect
accuracy (especially with worn mice!). Also I believe it is more
convenient to have separate controls for 2 player games.
Note that the following cursor key and joystick movements affect the
cue position in the following way:
UP => Rotate cue clockwise 15 degrees
DOWN => Rotate cue anti-clockwise 15 degrees
LEFT => Rotate cue clockwise 1 degree
RIGHT => Rotate cue anti-clockwise 1 degree
Section 3: Useful features
~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are some features you might find useful which are not mentioned
in the game:
F1 => Change cue line spacing.
F2 => Toggle number of cue-pulls between 1 and 2.
F3 => Toggle cue line on/off.
F4 => Toggle cheering on/off
F5 => Power shot (practice mode only).
F6 => Re-rack balls (practice mode only).
SPACE BAR => Plays a shot at medium power with no spin. Quite handy.
ESCAPE => Hit when spin or power is activated to cancel the current shot
settings. Hit again to quit the game (will prompt first).
LEFT MOUSE BUTTON => On practice mode, move the pointer over a ball and
hold down the left button to drag the ball across
the table.
RIGHT MOUSE BUTTON => Will remove the specified ball from the table
(not possible on cue ball).
LEFT + RIGHT BUTTON TOGETHER => Pops a new ball up onto the table.
HELP => The computer will play the "best shot" from the current table
set-up. Again, only available in practice mode.
Section 4: Gameplay tactics
~~~~~~~~~~~~~~~~~~~~~~~~~~~
One of the inherent problems with an overhead pool game is that it's
not actually the view you have when you play the real game! This makes
two things rather difficult:
a) Aligning the cue
b) Determining the direction of side spin
To help relieve (a) I have used the well established cue line feature,
which allows the player to line up shots. The cue line can be changed
by pressing F1 (see section 3) or turned off by pressing F3. The advised
setting is the default of 8 pixel widths, but for shots which require
more precise alignment this can be reduced, and for long shots played
off cushions a higher setting may be better.
To relieve (b) the cue will shift to the side of the ball as you change
the side spin. I think is is ample guidance for players as any more help
(in my opinion) would make it far too easy!
Ball control
~~~~~~~~~~~~
No we're not talking footie, but how to get the cue ball to stop where
you want it. Positional play is essential if you want to become a real
pool ace, and a number of tactics can be employed here:
Top spin
___
/ + \ Used to "follow through" shots.
/ \ Useful for positional play and sending the cue ball long
\ / distances.
\___/
Back spin
___
/ \ Used to screw the cue ball back after striking another ball.
/ \ Useful for pots where the target ball lies in the jaws of the
\ / pocket or for straight pots (to avoid potting cue ball!).
\_+_/ Also good for positional play and setting up snookers.
Slight back spin
___
/ \ Used to stop the cue ball "in its tracks" after striking
/ \ another ball.
\ + / Useful for positional play and setting up snookers.
\___/
Side spin
___
/ \ Used to alter the angle of rebound off a cushion or target ball.
/+ +\ Useful primarily for getting out of snookers but is of some use
\ / for advanced positional play.
\___/
Swerve (combination of top/back and side spin)
___
/+ +\ Used to swerve the cue ball around a blocking ball.
/ \ Useful primarily for getting out of snookers. Great for
\ / show-offs but be warned; it's a tough one to master!
\+_+/ Maximum swerve is obtained using back spin.
Additional notes:
- The extent of these effects is reduced the longer the cue ball is in
motion.
- Spin or swerve is never passed onto other balls and the effect is
removed if the cue ball hits a cushion.
A few Jon tips
~~~~~~~~~~~~~~
- Be weary of hitting balls too hard. They can (if hit hard enough)
jump straight out of the pocket again!
- Use back spin with care. If you use back spin and a lot of power, then
don't be surprised if you send the cue ball flying off the table!
Section 5: Credits
~~~~~~~~~~~~~~~~~~
F.N.Pool was written on a 1 meg A500 using Lattice C, Deluxe Paint IV
and AudioMaster II.
Big HI to Michelle, Dan, Nick and year 2 Comp. Sci. at Aston university.
And finally - here's my address if you wish to contact me
(game suggestions, improvements, job offers (!) etc..)
Jonathan Harris
2 Leigh Road
Walsall
West Mids WS4 2DS
England
Or alternatively, you can E-Mail me at harrisje@aston.ac.uk
E N D